Currently working as an Intern Technical Designer at Lucid Games
I'm a Level at heart with a strong passion for Technical Design. With a strong passion for creating immersive, intuitive, and engaging gameplay experiences. My work is grounded in a deep understanding of game design principles, with a focus on how environments and mechanics come together to shape player experience.
My design philosophy centres around the Three Cs of Game Design
Characters - Controls - Cameras
Ensuring every space I create supports the player’s sense of control, awareness, and flow. I aim to build levels that communicate clearly through layout and world design rather than relying heavily on UI or text prompts. Instead, I use the environment itself to guide players naturally toward objectives, encouraging exploration and reinforcing game mechanics through subtle visual and spatial cues.
Characters - Controls - Cameras
Ensuring every space I create supports the player’s sense of control, awareness, and flow. I aim to build levels that communicate clearly through layout and world design rather than relying heavily on UI or text prompts. Instead, I use the environment itself to guide players naturally toward objectives, encouraging exploration and reinforcing game mechanics through subtle visual and spatial cues.
When building blockouts, I focus on pacing, traversal, and intuitive progression, making sure the level supports both gameplay and narrative beats without breaking immersion. Whether it’s a moment of tension, discovery, or fast-paced action, I design with purpose to ensure each area feels meaningful and player-driven.
Much of my inspiration comes from growing up playing UGC (user-generated content) games. I was always fascinated by how other players built worlds and experiences, and that eventually led me to start designing my own. I discovered that bringing ideas to life in playable form and seeing others interact with them is something I genuinely love.
Now, I apply that same curiosity and passion to every project I work on, constantly iterating, playtesting, and refining to find the most compelling version of a design. I’m always eager to push myself, learn from feedback, and collaborate with others to bring the best out of a concept.
You can explore examples of my work and process throughout the projects in this portfolio.
"If you're looking for a Technical Designer, or even if you're not looking but think you could do with some exceptional up-and-coming talent to bolster your team, then please reach out to Sam"
Elliot Parcel - Studio Technical Content Director @LucidGames
"Over the past year, Sam have shown a real talent for technical design and picking up Blueprinting and logic extremely quickly and working at a high optimised level. Sam's problem solving skills stood out from the start and Sam has consistently contributed solid ideas along with high quality prototyping and implementations"
Alan Horton - Lead Technical Designer @LucidGames
Elliot Parcel - Studio Technical Content Director @LucidGames
"Over the past year, Sam have shown a real talent for technical design and picking up Blueprinting and logic extremely quickly and working at a high optimised level. Sam's problem solving skills stood out from the start and Sam has consistently contributed solid ideas along with high quality prototyping and implementations"
Alan Horton - Lead Technical Designer @LucidGames
Please feel free to get in touch below if you have any questions about my projects.
Thank you!