Currently i'm a student at The university Of Bolton studying Games Design.
Using my knowledge of games design principles I am able to design engaging levels for all players to enjoy.
My main skill sets are focused on level design and mechanics and how these two systems can be brought together to create an engaging experience for the player.
Focusing around the 3 c's of game design
Character | Controls | Camera
When building my blockouts, I focus around ensuring the envrioment can be used to guide the player towards their goal without breaking the emersion of the gameplay with UI pop ups. By using envioment elements in the procses of guiding the player we can keep players engaged with the fundementals of the level they are playing. Exmaples of these can be found in my projects in this portfolio (Link Below)
My passion for both Level Design and Technical Design come from playing alot of UGC games going up. I found that i really enjoyed taking my ideas for games into playable versions for other people to enjoy. This engagment with players around the world led me to getting to meet some amazing people from the industry. This includes companies such as Sumo Digital, who invited me down to Nottingham for a day to show off LittleBigPlanet 3's level editor. We spent the day talking to members of the public about the game and how it could be used to create your own games complely from scratch. Whilsts we were there the we were also tasked with a small game jam. As it was around christmas time, we were asked to create a single player mini game with the prompt of christmas. Below is a video of what we created during the few hours we had
My role in the jam was to focus on the mechanics of the game. I had to make sure that they not only functioned properly in the time limit but also kept players wanting to go for the high score
This engagment with the games community also led to some other opertunites. Teaboy Games reached out and asked if i could recreate their mobile game "The Fallen" inside of LittleBigPlanet 3". I built the game in around 3 days by myself. These opertunities have allowed me to expand my knowledge of games design by breaking down existing games to see how they function.
Please feel free to get in touch below if you have any questions about my projects.
Thank you!